(set: $name to (prompt: 'input your name below.', '', '', 'confirm'))
(go-to: 'name confirm')(text-colour: 'aqua')[**$name**], huh? a very nice name, a very nice name indeed.
[[begin?->bedroom]]
[(link: 'oOOOOOOOO secret button!!!!!')[(set: $secret to true) (go-to: 'bedroom')]]<secret_button|you find yourself in your ''bedroom''. what do you do?
* (link: 'check the calendar.')[it's (current-date:) today.]
* (link: 'check the clock.')[it's (current-time:). there is some butterscotch-cinammon pie next to the clock.]
* (link: 'get dressed.')[(unless: $dressed)[(set: $dressed to true) you get dressed. ready to start a brand new day!] (else:)[you're already dressed!]]
* (link-repeat: 'leave.')[(unless: $dressed)[ you aren't even dressed yet!] (else:)[(go-to: 'upstairs hallway')]](set: bool-type $dressed to false)
(set: bool-type $parents_awake to false)
(set: bool-type $shoes to false)
(set: num-type $good_deeds to 0)
(set: num-type $bad_deeds to 0)
(set: bool-type $secret to false)
(set: bool-type $neighbour_rude to false)
(set: bool-type $neighbour_good to false)
(set: bool-type $berry_rude to false)
(set: bool-type $berry_good to false)
(set: bool-type $great to false)
(set: bool-type $terrible to false)
(set: bool-type $good to false)
(set: bool-type $alright to false)
(set: bool-type $bad to false)
(set: bool-type $annoyance to false)
(set: bool-type $boring_idiot to false)
(set: bool-type $rock to false)
(set: bool-type $cat to false)you make your way into ''the hallway''. where shall you go now?
* [[the bathroom.->bathroom]]
* [[your bedroom.->bedroom]]
* [[your parent's bedroom.->parent's bedroom]]
* [[downstairs.->front room]]you walk into ''the bathroom''. what do you do?
* (link: 'look into the mirror.')[you look in the mirror. looking gorgeous as always!]
* [[leave->upstairs hallway]](if: $parents_awake)[you walk into your ''parent's bedroom''. what do you do?
* [[leave.->upstairs hallway]]]
(else:)[you creep into your ''parent's bedroom''. what will you do?
* (link: 'wake your parents up.')[(set: $parents_awake to true)you wake your parents up. you need to let them know before you leave!]
* [[leave->upstairs hallway]]]your ''front room''. you've got to love it. $parents_awake[your parents are sat on the sofa. ]what do you do?
* (link: 'check the tv. ')[(unless: $parents_awake)[the tv is turned off.] (else:)[your parents are watching tv. it's never anything interesting.]]
* (link: 'sit on the sofa. ')[you sit on the sofa, nice and comfy. $parents_awake[your mum is sat next to you, checking her phone.]]
* (link: 'search the shoe rack')[(unless: $shoes)[(set: $shoes to true)you find your shoes and bring them with you.] (else:)[you already have your shoes!]]
* [[go to the kitchen.->kitchen]]
* [[go upstairs.->upstairs hallway]]one of the best rooms in the house. ''the kitchen''. what will you do?
* (link: 'check the fridge.')[you check the fridge. filled with food! $rock[you can't eat your rock, sadly.]]
* (link: 'leave the house.')[(if: $parents_awake is false)[you haven't told your parents yet! go wake them up!] (elseif: $shoes is false)[you don't have your shoes on! no one wants to go outside barefoot!] (else:)[(go-to: 'garden')]]
* [[front room->front room]]your ''garden''. exciting! what do you do?
* (link: 'pet your cat')[(unless: $cat)[(set: $cat to true)(set: $good_deeds to it + 1)your cat purrs as you stroke it. cute! you feel a warmth in your heart.](else:)[you're cat's gone now]]
* (link: 'walk out into the street')[(go-to: 'front street')]
* [[go inside->kitchen]](unless: (passage:)'s tags contains 'no-header')[(text-colour: 'aqua')[**$name**]]
you walk out into the street afront your house. what do you do?
* (link: 'talk to your neighbour')[(unless: $neighbour_rude)[(go-to: 'neighbour1')](else-if: $neighbour_rude)[(text-colour: 'aqua')[sunny] ignores you.](else-if: $neighbour_good)[(text-colour: 'aqua')[sunny] has set off by now.]]
* [[cross the street to the pavement->pavement]]
* [[go back->garden]](if: (history:)'s last is 'front street')[you cross the street to the ''pavement''.](else:)[you walk back.] what do you do?
* [[keep on walking->pavement2]]
* [[cross the street->front street]]you keep on going. where do you go now?
* [[make your way through the woods->woods entry]]
* [[go back->pavement]]you gaze at the sight of the ''forest'' infront of you. it's beautiful. what do you do?
* [[carry on through the forest->woods]]
* [[go back->pavement2]]you pace peacefully through ''the forest''. a calming sensation fills your mind. it's good to get out sometimes. you see someone picking berries. what do you do?
* (link: 'talk to the person')[(unless: $berry_rude)[(go-to: 'berry1')](else-if: $berry_rude)[(text-color: 'aqua')[theo] ignores you.](else-if: $berry_good)[(text-colour: 'aqua')[theo] is gone now. he has all the berries.]]
* [[carry on through the rest of the woods->woods exit]]
* [[go back->woods entry]](if: (history:)'s last is 'woods')[you leave ''the forest''. ](else:)[you are at the exit of ''the forest''. ]what do you do?
* [[continue on->path1]]
* [[go back->woods]]you stroll down ''the pebble path''. almost there! what do you do?
* [[keep pushing forwards, you can make it!->path2]]
* [[go back->woods exit]]"i really, really should do this more," you think to yourself. what do you do?
* [[push forwards->beach entrance]]
* (link: 'pick up rock')[(set: $rock to true)you find an oddly-shaped rock you like on the ground and pick it up.]
* [[go back->path1]]you can see it in front of you. the beach. it's glorious. what do you do?
* [[reach the beach->beach]]
* [[go back->mysterious room]](if: $secret)[you made it. well done. the tide is high, you might as well go home now.
* [[end]]](else: )
[you made it to the beach. well done! this is what you came here for, right? (live: 3s)[wha- what's this? a hole is forming infront of you!(live: 2s)[
* [[jump in->judgement]](stop:)] (stop:)]]no. stop it. don't do that. you don't do it. no. bad. stop that.(font: 'Lucida Console')["hey (text-colour:cyan)[$name]! what're you up to today?" ](text-colour:cyan)[sunny] called out to you. what do you say?
* [["nothing much"->neighbour2]]
* [[see ya!->front street]]"i'm heading towards the beach. it's nice to get out sometimes!" you say back.
(font: 'Lucida Console')["yeah, also whilst your here can you do me a favour?"] (text-colour: 'aqua')[sunny] responds. what do you say?
* [["sure, what do you need?"->neighbour3]]
* [["no, go do it yourself!"->neighbour-bad]](font: 'Lucida Console')["i just need help packing my car, i'm off on holiday today!" ](text-color: 'aqua')[sunny] tells you.
* [["sure thing!"->neighbour4]]
* [["no, do it yourself!"->neighbour-bad]](set: $bad_deeds to it + 1)
(set: $neighbour_rude to true)
(font: 'Lucida Console')["thats... thats rude!" ](text-color: 'aqua')[sunny] replies in horror. you feel a bitter taste in your mouth.
[[go back->front street]]you help (text-color: 'aqua')[sunny]. (font: 'Lucid Console')["thanks for the help!" ]she says to you with joy. you feel a warmth in your heart. (set: $good_deeds to it + 1) (set: $neighbour_good to true)
* [[go back->front street]]"hi! what are you doing?" you ask.
(font: 'Bahnschrift')["hi! i'm (text-color: 'aqua')[theo], and you're (text-color: 'aqua')[$name]. i'm picking berries for a meal. my family are coming over later."] what do you say?
* [["i can help!"->berry2]]
* [["see ya!"->woods]](font: 'Bahnschrift')["really, you will?"] (text-color: 'aqua')[theo] asks.
what do you say?
* [["yeah, of course!"->berry3]]
* [["nah, just kidding"->berry-bad]]you help (text-color: 'aqua')[theo] collect berries. (font: 'Bahnschrift')["thanks! i'll remember this!"] he says. you feel a warmth in your heart.
(set: $good_deeds to it + 1) (set: $neighbour_good to true)
[[go back->woods]](set: $bad_deeds to it + 1)
(set: $berry_rude to true)
(font: 'Bahnschrift')["wow.....ok"] (text-color: 'aqua')[theo] mumbles, just loudly enough where you can here it.
* [[go back->woods]]you find yourself in a bright room. you cant see the walls.
(live: 3.5s)[(text-style: "shadow", "shudder")["hello."] you hear a voice say.
"who- who's there? where am i?" you question in distress.(stop:)]
(live: 7s)[(text-style: "shadow", "shudder")["do not fret, you are safe."]
"what is the place?" you ask.(stop:)]
(live: 10.5s)[(text-style: "shadow", "shudder")["oh, this place? yeah this is just a room i made for judgement, it felt good for it."]
"ah, i see. what's going to happen?"(stop:)]
(live: 14s)[(text-style: "shadow", "shudder")["i just said this place is for judgement."]
"oh, ok."(stop:)]
(live: 17.5s)[(text-style: "shadow", "shudder")["i will now judge you. you have made ''$good_deeds'' good deed(unless: $good_deeds is 1)[s] and ''$bad_deeds'' bad deed(unless: $bad_deeds is 1)[s] on your journey."](stop:)]
(live: 21s)[(text-style: "shadow", "shudder")[(if: $good_deeds >= 3)[(set: $great to true)"wow. you have done everything you could to make people around you happier."](if: $bad_deeds >= 2)[(set: $terrible to true)"what is wrong with you? you've made everyone around you gloomier because.... well i don't know why."](if: $good_deeds < 3 and $bad_deeds < 2)[(if: $good_deeds > $bad_deeds)[(set: $alright to true)"you had more good deeds than bad deeds, although you can feel your ''$bad_deeds'' bad deed(unless: $bad_deeds)[s] weighing you down."] (if: $bad_deeds > $good_deeds)[(set: $annoyance to true)"you have more bad deeds than good deeds. you still have some good deeds, but the bad outweigh them."]](if: $good_deeds > 0 and $bad_deeds is 0)[(unless: $great)[(set: $good to true)"you have ''$good_deeds'' good deed(unless: $good_deeds is 1)[s] and no bad deeds. nice one!"]](unless: $terrible)[(if: $good_deeds is 0 and $bad_deeds is > 0)[(set: $bad to true)"you have ''$bad_deeds'' bad deed(unless: $bad_deeds is 1)[s] and no good deeds. why?"]](if: $good_deeds is 0 and $bad_deeds is 0)[(set: $boring_idiot to true)"why are you so boring?"]](stop:)]
(live: 24.5s)[* (if: $great is true or $good is true)[[[next->heaven]]](if: $alright is true or $annoyance is true)[[[next->purgatory]]](if: $bad is true or $terrible is true)[[[next->hell]]](if: $boring_idiot is true)[[[next->boring place]]](stop:)]you-you've made it to heaven! brilliant! time to spend the rest of eternity in paradise! $rock[not only that, but you also have your rock with you!]
[[end]]you weren't brilliant, but not terrible either. you will spend the rest of eternity in...whatever this is. $rock[you spend the rest of eternity looking at the marvel that is your rock.]
[[end]]you are terrible. you're in hell. great job, loser. $rock[i mean... at least you get your rock] you see a skeleton in the distance...what?
[[talk to the skeleton->hell2]]what is the point anymore. i made every branching path in this game, and you just ignore it?
you don't get an end button$rock[ and im taking your rock off you].<h3>thanks for playing!</h3>
creator of the story ''tastyl'' here, thank you so much for playing! this is my first IF, so it may not be the best, but at least i had fun making it and i hope you had fun playing it! made with <a href='https://twinery.org/'>twine</a>
(css: 'font-size: 75%;')[(text-style: 'subscript')[IFID: AEF5F17F-36FC-4E2B-BA2D-DB9B907A619C]]g/you go over and talk to the skeleton.
"who are you?"
(live: 2s)[in response, all you get is a solemn, "i forgor". you spend the rest of eternity trying to figure out what he meant.(stop:)]
[[end]]